Jul 30, 2008, 08:00 PM // 20:00
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#1
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Forge Runner
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Give warriors ability to crack armor
[Distracting Strike]
Let the skill description speak for itself.
My point? What were they thinking!?!?!??
It is bad enough we need a cracked armor condition, but the fact we must waste our secondary just to revolve around that one skill to apply cracked armor and interrupt?
Warriors should be the most likely to expect applying cracked armor to foes because of the concepts of a warrior's "strength" breaking the enemy's armor. Yet, I've looked through all their skills, and they CANNOT!
Things need to be changed or buff distracting strike -.-
Last edited by Lishy; Jul 30, 2008 at 08:04 PM // 20:04..
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Jul 30, 2008, 08:03 PM // 20:03
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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[Aggressive Refrain] - PvP Paragons
[Weaken Armor] - PvE sabway
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Jul 30, 2008, 08:05 PM // 20:05
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#3
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Forge Runner
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Quote:
Originally Posted by Snow Bunny
[Aggressive Refrain] - PvP Paragons
[Weaken Armor] - PvE sabway
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Thats not the point.
Its like aggressive refrain, but paragon's having no shouts to keep it up. A primary profession should be able to handle itself.
If we must go W/N for distracting strike, or rely on a curse necro, then I assume distracting shot should also require cracked armor because both of them are basically the same skills with one requiring cracked armor and the other doesn't?
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Jul 30, 2008, 08:07 PM // 20:07
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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[low blow]
just get a knockdown like.. ["you move like a dwarf!"]
but i do agree they should have the ability to crack armor
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Jul 30, 2008, 08:08 PM // 20:08
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#5
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Forge Runner
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Quote:
Originally Posted by mastar of warrior
[low blow]
just get a knockdown like.. ["you move like a dwarf!"]
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And what if it were for PvP or Heroes?
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Jul 30, 2008, 08:09 PM // 20:09
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#6
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Forge Runner
Join Date: Dec 2007
Profession: E/
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yes /signed
make it for hammers, they break stuff alot
maybe something like [dismember]
Damaging strike
5adrenaline
Hammer attack. If it hits, this hammer attack will inflict Cracked armor on the target foe, lowering that foe's armor with 20 for 5..17..21 seconds.
it's actually an exact copy of Dismember but it's just a hammer attack for inflicting cracked armor
like Devona says "Oops i dented your armor"
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Jul 30, 2008, 08:10 PM // 20:10
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#7
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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that's y there is second prof and 8 team slots
Quote:
Originally Posted by Kain Fz
[Distracting Strike]
Things need to be changed or buff distracting strike -.-
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that would be good to :P
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Jul 30, 2008, 08:11 PM // 20:11
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#8
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Imo make Power Attack apply cracked armor, then it would be a tad more useful.
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Jul 30, 2008, 08:12 PM // 20:12
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#9
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Frost Gate Guardian
-->
Join Date: Jan 2008
Guild: [ISC]
Profession: P/W
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I can has broken armor?
Armor penetration+cracked armor for a warrior sounds a little broken to me, like the paragon. I would be fine with a little more warrior skills that cause cracked armor, but not use the condition in the warrior's attributes. so.....
/notsigned
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Jul 30, 2008, 08:25 PM // 20:25
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#10
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Emo Goth Italics
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In that case can we have a 1/4 activation D-Chop aswell?
Can we have an non-elite Eviscerate which deals more damage and costs less adrenaline?
No.
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Jul 30, 2008, 08:32 PM // 20:32
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#11
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Quote:
Originally Posted by Abedeus
Imo make Power Attack apply cracked armor, then it would be a tad more useful.
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Nope. That would make the skill imbalanced, to be honest. Would rather have Power Attack the way it is now.
But, I agree. Change the condition of the skill in question, or have some way for a Warrior to inflict Cracked Armor.
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Jul 30, 2008, 08:33 PM // 20:33
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#12
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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In PvP Cracked Armor is more effective than armor penetrations in most cases. Just think about the math for a minute.
For armor penetration(from Strength on attack skills not a Sundering mod) the maximum is -16% but realistically is -13%. For a warriors natural strength armor penetration to reduce armor by 20pts would mean you are hitting something with a hair over 150AL. On a 60AL target a warriors AP reduces armor by 7.8(8 down to 52) but has the one advantage of being able to reduce armor under 60 which Cracked Armor cannot go below.
back OT
While I often speak in favor of diversity, in this case it's BS. You have a skill with a condition you CANNOT meet. Make all ranger energy based interupts require Cracked Armor or Deep Wound and tell me you think that is fair....
That is the point of the OP. He's right. If it MUST be made conditional it should be attainable by yourself. If the condition was Deep Wound for example then all 3 weapons can use it. If it is Weakness for example it limits it to Hammer and Ax warriors. If it requires Bleeding it limits it to Swords(there's an axe skill that causes Bleeding too I think but not 100% right now.) There, you now have a condition to "balance"(ya right) out the power of this skill and it is both limiting and attainable.
Drop the condition and up the recharge if its so overpowered without one. Or lower the recharge on Distracting Swipe(or whatever the one with no damage but small AoE is) or something. Doubt it will happen but the OP is correct, the condition as of now is pathetic and inane. Argue that it's awesomely implemented all you want but your wasting your breath and fingers typing up BS.
I'm not saying warriors need Cracked Armor per se, just that it's requirement of Cracked Armor is ludicrous.
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Jul 30, 2008, 08:37 PM // 20:37
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#13
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I suppose I simply don't understand why you're complaining.
Look -
If it's in PvE, then it'll go down quickly. You still get the interrupt.
If it's in PvP, then pre-plan for a way to get that condition onto a target. Mind you, in PvP, Paragons always have cracked armor.
The skill still interrupts and you get damage from it, unlike Distracting Blow.
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Jul 30, 2008, 08:41 PM // 20:41
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#14
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I don't know... kind of /signed.
I'm not sure on how this would be incorporated, i always just figured if i needed cracked armor i'd go for [shell shock] or [weaken armor]. It would be pretty convenient to have it in a warrior skill, though.
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Jul 30, 2008, 08:47 PM // 20:47
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#15
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Tyla
In that case can we have a 1/4 activation D-Chop aswell?
Can we have an non-elite Eviscerate which deals more damage and costs less adrenaline?
No.
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/notsigned because of the reasons stated here.
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Jul 30, 2008, 08:51 PM // 20:51
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#16
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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No. 1/2 sec d-chop instead please.
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Jul 30, 2008, 08:56 PM // 20:56
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#17
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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It might be interesting if Penetrating chop/blow could apply the condition, make it like dismember, remove the + damage and just let them do the condition... but then that would make axes even more imbalanced... unless they moved them to Str and made them just regular melee attacks, then every combat class would be broken... Maybe buff tactics and let thrill of victory do it, or the drunk/desperation blows...
Otherwise the way they have it set up Casters crack armor,Combat characters exploit it and for the sake of balance it should probably stay that way.
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Jul 30, 2008, 08:58 PM // 20:58
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#18
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Academy Page
Join Date: Mar 2008
Guild: West Kentshire Pony Club [Pony]
Profession: Me/A
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yeah while were at it....give my mesmer more AoE cause they simply dont have that and i dont understand the concept of synergy between an 8 man team
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Jul 30, 2008, 08:59 PM // 20:59
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#19
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Forge Runner
Join Date: Jun 2005
Profession: W/
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It is just fine as it is, the interupt is the main point, the cracked armor thing is just a bonus.
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Jul 30, 2008, 09:03 PM // 21:03
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#20
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by RotteN
It is just fine as it is, the interupt is the main point, the cracked armor thing is just a bonus.
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Precisely......not to mention that's it's amazing on a hammer bar because it allows a 1/2 hammer attack.
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